This research takes a material-driven design approach in combination with a research-through-design method and draws on theories from HCI like the Tension-and-Release principle, the Expressivity in Interaction framework and the concept of Provoking performing objects. The result is Merlett, a robotic worm crafted from a plastic vent tube that responds to touch through sounds and movements. Merlett communicates suffering and vulnerability, eliciting discomfort and empathy in the user.
Type of project: Project for course Interactive materiality
Duration: Quartile, 10 weeks
Work type: Group work
Recognition: Exhibited at Dutch Design week 2025 and at IEEE RoboSoft 2025
Methods used: High-fidelity prototyping, Tension-and-Release, Expressivity in Interaction framework, Provoking performing objects, Design for negative emotions
User perception loop
Assembly of final prototype
Material explorations
Material explorations
Aesthetic variations final design
Second prototype
First prototype